Best addictions for junkies build. Each drug has it's own penalties for being addicted.
Best addictions for junkies build. Stimpacks are go-to for healing, with variations in effectiveness. The Fallout Networks subreddit for Fallout 76. Thanks! Archived post. I’m a bloodied build but managed to get my hands on a good junkies weapon from mama mumbles, I’m running full unyielding and feel like I could potentially take the hit on some specials with one or two addictions. I loved the full health build, and I still have many of my junkies weapons. Addictions are easy to remove and hard to acquire, even on Survival. But more seriously, the damage bonus cap of Junkies is rather low so although it might be a fun way to try out the explosive Dragon in the meantime, I wouldn't spend too much time aligning the perfect addiction setup for it. [Discussion] What are the best addictions to have for a Heavy Weapons Junkie build? I’m looking into a junkie’s build and wanted to hear from the community what addictions I should go for. Thee are some perks under Endurance to counter the negative effects of the addiction. 5 / 288) Rads: 0 Fully Fed Max HP +35, Disease Resistance +35%, STR +1 Fully Hydrated AP Regen +35%, Disease Resistance +35%, END +1 No Team Day Addictions 0 Mutations 19 Caps: 0 / 40000 Under construction 10 16 4 7 10 10 9 S. Junkies is pretty easy. Jul 3, 2024 · For instance, if you have Alcohol addiction and then you acquire a MedX addiction, the MedX addiction won't remove the Alcohol addiction. bloodied can do 80 or more dependihg on mutations and perk cards. It scales based on how many addiction debuffs you have active. I still firmly believe Junkie’s is the second best damage modifier in the game, behind Bloodied. For example you don't want to be addicted to X-cell as that will be a constant - 2 debuff to all your SPECIALs. addictions are permanent until you take addictol. So it works like starched genes. I have a junkies fatman that I use in a heavy gunner/demo build I am playing. My mutations and perks balance out the side effects of withdrawal so much that charisma is the only special I’m in single digits on. Chances are, you’re doing one of two things with your junkie build - a high damage normal build, or a ISJ (Idiot Savant on Jet) build, which requires related but slightly different choices. I know I will get 50% more damage with my Junkie shotgun, but I will also have these negative effects: -2 CHR, -2 AGI, -2 STR, -1 END, -20 DR. I'm starting a new character that's going to be a junkie/bloodied hybrid commando build but I don't what addictions are best and cos I'm doing a bloodied hybrid along with it idk what to use. (and this lowers your DMG output from the Junkies prefix by 10%). He shows the relative pros/cons of which to go for, the point being that there is always some downside but depending on your build and what's important to you, you can mitigate the downsides. Especially good for PvP. Some junkies players roll with more than 5 addictions so they can use one of the things they’re addicted to without losing 1/5 of their bonus damage if the situation calls for it. No need to change your build at all. Some have minor effects, some much more. Some Junkies players will choose their addictions based on the better negative stat combinations, minimizing the penalties. So I am not sure if these Junkie builds are worth it? Especially when I already have some negative side effects In Regular Armor HP: 100% (287. Share Sort by: Best Open comment sort options Best Top New Controversial Old Q&A GoonSquad404 • Jun 9, 2025 · Why isn't my alcohol addiction tracked in Fallout 76 when using a Junkie's build? Seeking answers on game effects. Junkies is a low management build that can be very powerful. I believe mine are med-x and buffout I'm currently gearing up for a full hp build, and I am going to gain some addictions so junkies is available where I have it. Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS. And that's about it. I want to try a bloodied/junkies build possibly. With Fallout 76: Junkies Legendary Effect, Chems and Addictions - Turtle's Ultimate Guide In this video we take an in depth look into the Junkies Build in Fallout 76 and give you a breakdown of everything you need to know!! I have a second character but I don't exactly know what to do on it. Super is best, Diluted can stretch inventory, and Diffuser supports team. I was thinking a bloody build but with a junkies weapon and addictions, obviously. Been a long time since i did a junkies build so maybe someone else can confirm who uses Dec 4, 2017 · So, this is basically the Junkie Build 202 advanced guide. I then used Chem Resistant as a form of Starched Genes to keep the addictions I wanted and essentially chug any kind of psycho I could get my hands on. Mutations (6) and Addictions (5) Adrenal Reaction +5% DMG per kill while on a Kill Streak. Dec 12, 2019 · Weights of all Chems (including Stimpaks) are reduced by 90%. What are the best addictions for a junkies heavy build, and what are the best addictions for a commando build? That can be pretty powerful. Do negative effects from addictions eventually fade away on their own? Is there a limit to how long they last? I’m considering trying out the junkie build, but if addictions have a time limit, I might lean towards using furious instead. So I have to ask; -how long do addictions last for? -what are the best ways to avoid withdrawal? -can I be addicted, and then apply the "Chem resistant" perk to avoid withdrawal effects? Thank you for your Using a chem that you are addicted to supresses the specific addiction until the chem wears off. Any advice? How does damage in junkie builds work and how many addictions are the optimal? Hey there, lately i was planing on starting a new character based on some legendaries i found with my main one and im planning on doing it junkie, but i have some questions about the effect. Your #1 source for… Junkies gives you plus 50 percent damage max with 5 addictions. You can have several armor sets and switch between them to see how they affect your stats. It was never a problem in previous games because a death was "game over. Here is my Junkie heavy build and it's a moving fort!Junkie's best addiction Dec 31, 2019 · 8AUG2020 - UPDATED TO REFLECT THE CURRENT BUILD ADDICTIONS: Alcohol, Mentats, Day Tripper, Daddy-O, Med-X This build has morphed from an Unarmed/Explosives build to a Heavy Gunner and has now settled into a Junkie's Shotgunner. I’m thinking of running a bloodied junkie build. In celebration of One Wasteland I decided to mix it up and respec my lvl 165 junkies vanguard heavy/rifleman hybrid. BUT i don't really miss that 1 str as it's such a powerful gun as it is. I can't seem to find on Google any builds that show the addictions, I apologise if this is asked often. Other than nuke zones I’ve never used power armor and it’s a fun change of get psycho addiction because you'll more then likely be using it. Mutations (6) and Addictions Bird Bones AG +4, Fall from heights more gradual, STR -4 Plan your Fallout 76 character build. Which is smart, especially if you are not actively using chems. Apr 12, 2020 · Two of the strongest metas in Fallout 76 (Wastelanders update)include the Bloodied and Junkie builds. So you do NOT want to take the drugs you're addicted to. Although the melee aspect of this build is totally unneeded, i like using it just to take out lower level enemies when i can to Addictions are a type of negative condition in Fallout 76 In Fallout 76, addictions can be viewed on the STAT page of the Pip-Boy by choosing EFFECTS. I hesitate to say it’s not possible but if it is I imagine it would simply activate the addiction to alcohol. Get your 5 addictions and leave it at that, no need to keep taking chems unless you want to - just don't take an addictol by accident! make sure you get addictions that don't effect your main specials (or too much) I run junkies gauss and psycho addiction give -10 DR and -1 str. Luck is fine as well since you only need 15 with Savvy for a VATS build. I’m a bloodied build on my main character now and junkies on my alt accounts. Daytripper gives -1 chr and - 1 lck mentats gives -1 cr so i'd go with trueWhat's a good junkies build that works for you? I'm new to trying out a junkie build and want to know what addictions work best. New comments cannot be posted and 402K subscribers in the fo76 community. I have several junkies that work well and I don't use any perks different from regular builds. Oct 23, 2019 · So one thing I was never made fully aware of was just how overtly powerful the junkie effect is with all addictions And this is without the dark craving withdraw I'v tested it myself and they are more damaging than explosive weapons and the critical damage of lucky weapons is surpassed by the critical damage of junkie weapons when Gambling, refined sugar, feet. So am thinking about changing my build to Junkies stealth commando and i am wondering are the best addictions to get ( and where from i can get them) With a J2525 fixer my non critical head shots do 800-900 per hit and the critical head shots hit for 1200-1300 per hit. Basically, the top weapons for damage are Bloodied, Junkies, and Anti-Armor. -2 CHA, -1 the rest, and -20DR. It is pretty viable with a chemist build since you can feed your addictions pretty well. All Fallout 76 perks. ) Find the addictions that are the least detrimental to your build, so if you’re a melee or heavy build, you’ll want to avoid Chems that cause reduced strength when addicted. How much is required for addictions? How does withdrawal work? Do you have to keep the addictions up once you have them? If so how often? Or anything else you can think is important to a junkies build. If you plan a junkies build with the right perks, mutations, and addictions, contrary to what some will say you don’t run into crippling downsides. Derived stats Carry Weight 220 AP 148 HP 288 XP +30% Resistances 50 Junkie builds are rated the second best in the game, just a bit behind bloodied. Junkies build, is there a way to check a damage output with and without chem addictions, without having to get rid of my addictions. So it is best to get addicted to chems that you do not use when playing a Junkies build. All Fallout 76 Ad Plan your Fallout 76 character build. I was accused of hacking many times lol. New comments cannot be posted. An armor set consists of armor pieces, a backpack, and an underarmor. I went through 12 Special Blends, 3 Sweet Labrador Teas, and 2 Company Teas (all contain alcohol) in a short period of time without getting addicted. Preference is melee but will lean towards a sneaky commando (fixer primarily) if necessary. New comments cannot be posted and votes cannot be cast. Your #1 source for Fallout 76 Human In Regular Armor HP: 100% (320 / 320) Rads: 0 Fully Fed Max HP +35, Disease Resistance +35%, STR +1 Fully Hydrated AP Regen +35%, Disease Resistance +35%, END +1 No Team Day Addictions 0 Mutations 2 Caps: 0 / 40000 Under construction 16 3 8 3 6 7 11 S. Hello! Despite my research I cannot find 'the list' of what would be the best addictions to acquire without having to mitigate the negatives constantly (for my build). I am looking for some advice. -strength etc. 50 cal in which I have no idea… Here's where I need help though. Not used chems much in game. Reply GrucciGang3102 • +5 Karma • Additional comment actions I would strongly recommend going for a high Int build to pick up Chemist, and not bothering with Chem Resistant. What are the best chems for each build for addictions? For the commando, I assume I'd want to see the negatives with S & E mostly since P, A, L are so important. Archived post. alcohol addiction no longer counts. extremely powerful build. I picked up a Junkie’s Explosive handmade (3000 caps in a player vendor 😧) and I’m wondering what kind of drugs to take. for perks have all heavy gunner perks , stabilized if you're using PA the one in luck which increases limb damage is optional since things die so fast. Once you have taken an addiction it will permanently debuff your special stat and to counter balance that you must take the same chem to receive a counter buff. I see them all the time. Junkies Full Health Character Build Guide2. With Junkies you will basically get the With heavy weapons and rifles you'll have a bit of trouble because some of the chems that help STR hurt PER and vice versa. For my Junkie char I go with Daddy-O, Day Tripper, Med-X, Mentats & Psycho. for mutations nothing really benefits Junkies unlike Bloodied so just get what you want like marsupial, scaly skin, etc. Also, like everyone else has said, melee is the best build for using lots of drugs as it benefits heavily from far more of them than ranged or explosive builds do. 5 V. 12 votes, 83 comments. Locked post. You can have several power armor sets and switch between them to see how they affect your stats. Appreciate any insight. After about 300 hours in 76 I have yet to try junkies or get any sort of addiction/withdrawal. For a big a fight I pop a psychobuff - lose ten % for junkies but gain the boost to make up for it. What legendary armor is the best or effective? What are the best addictions to have? Any perks necessary to run this build that I wouldn’t have in my regular build? I built my first gauntlet tonight, and got a junkies swing speed +1A gauntlet. And Biv becomes your new best buddy util you have all the recipies. But after that 1st hit no bonus from primary legendary weapon affix where as junkies is 50% all the time provided enough addictions. I am not too familiar with junkies but I was wondering what would be the best 5 to pick to minimize the downsides. Guides, builds, News, events, and more. Instigating melees are good for solo/trash mobs. Is junkies builds still any good? Came back from a few years break and am still rocking junkies builds, feels decent just wasn't sure what is meta anymore. I know Junkie builds are viable, but they require wayy too much chem/character management, imo. Do you not like running around with a paper thin health bar? Do you like melee AND ranged play? Does constantly fighting with Caution/Danger make you barf your cranberry relish up? Welcome friends. My current addictions are: Alcohol, Daytripper, Med-X, Mentats, Psyho. Share Sort by: Best Open comment sort options Best Top New Controversial Old Q&A screl_appy_doo • Look up fallout addictions and scroll/swipe down till you get to fallout 76 and look through them for the least harmful ones to your build which could be different from mine if you for example don't plan on using vats Reply The Best Junkie Effects For Every Build | Fallout 76 guide Skyz 845 subscribers Subscribed Fallout 76 Junkie VATS Rifleman build A beta version with new features is available. I planned these 5 addictions: Alcohol, Mentats, Buffout, Med X and Pscyho. If my stats and diseases carry over, why don't my Junkies is the second best build behind bloodied because you can do a lot of damage and maintain full health. We are showing off our favorite build in the wasteland. I found a decent junkies rifle and was wanting some help from others running the build. Only addictol will do that. ultracite junki laser gat was stupidly strong. Dec 18, 2020 · You can have more than 5 addictions, but Junkies stop scaling at 50% (5 addictions) Legendary effects Junkie's Damage Increases per Addiction up to +100% Vital Critical Damage Multiplier: +0. It's not at *typical* build but it suits my playstyle. What are the "ideal" addictions for a Junkie build? Google is pretty rough in giving me a breakdown of the most sustainable addictions/what to keep running. be/kYqbkb1_3i0 Does Junkies builds need to be effective? and which are the most optimal? Yes. Also, just because I have a junkie weapon, doesn't mean I stay strung out all the time. Nov 11, 2022 · This is my current heavy build . trueJunkie’s is still fantastic, but people are simply following what they hear is the “meta”. Two schools of thought with addictions. I currently am thinking mentats, alcohol, daytripper, fury and psycho for my addictions. While I do intend to eventually get a bloodied pa heavy weapons build set up, for now I've been relying on a junkies . Plus sweetwater tea lasts an hour and counts as booze, so you don’t need to even suffer from the DTs. Junkie's damage cap at 5 addictions and is doing second best overall damage of all prefixes (for long living baddies ofc, instigating still beats it for low health one shottable mobs), bloodied being best ofc with all it's synergies. If you pick your addictions well it's pretty easy to deal with the side effects. I'm currently using a junkies stealth build and I've been addicted to 6 things for more than a week. This video serves two purposes:1. For instance, my main character is a power armor heavy gunner using the Junkies build, and I just found out that it now requires 10 addictions to reach 100% effectiveness—yikes! When choosing your addictions it's a good idea to take which debuffs you will be suffering into account. The flip side of junkies is you want the addictions you might use often so i spammed those. Notes and suggestions include: The build is set up to use exclusively ballistic… The Fallout Networks subreddit for Fallout 76. Your #1 source for… Apr 24, 2023 · In Fallout 76 there are many builds that players have the choice to think about when playing. Search "FO76 junkie build" to get some inspiration how to build a character. Berry mentats is also good for countering pvp'ers on stealth boys two more that don't effect your build. Does anyone have any second opinions, btw my build doesn't make use of vats, and I stick to pa for this build as mentioned. Also you don't lose addictions anymore when you die. Thanks. I've been running this new build for a couple of days so far it’s easily the most enjoyable combination of raw power, defense and ease of maintenance that I've concocted thus far in my 800 hours. C. Mostly either uny half bloodied drinkers or PA setups. Thanks in advance I've been running a junkies build for awhile an I love it. I was just wondering if anyone has tried it and whether it’s recommended? 412K subscribers in the fo76 community. For example, even the Aristocrats prefix offers the same peak bonus, but with none of the opportunity cost of addictions and all of their The Junkie's legendary effect uses each addiction to increase the weapon's damage by 10% per addiction, up to a maximum of 50% for 5 addictions. Fallout 76 Junkie build A beta version with new features is available. Can you please give an advice to drop those and try to get others, or this 5 is fine? Thank you! So the junkie build is more complicated than bloodied, using the bio mesh armor mods plus chem-fiend perk under endurance will help you extend the duration of the chems buff for a much longer time. My junkie Gauss rifle gets critical hit headshots in the 2000 range. Offset this with Herd Mentality mutation and you're gtg. If I were doing a junkie build myself, I'd probably do the standard low hp + vats build. That is nearly twice what instigating does and it isnt dependant on the enemy having full health. Unyielding armor will outweigh the penalties for addictions but it's not necessary. I’m also looking for tips on how to effectively build characters like Heavy Gunner. I do Alcohol and Psycho - because I use those 2 regularly so to avoid an extra addiction and having to redo them, those are needed. Each addiction gives a 10% damage bonus up to 50% for 5 active addicitons. Addiction can be cured by using certain consumables such as: Addictol - cures all addictions (found while exploring Appalachia), Radscorpion egg omelette - randomly cures 1 addiction (craftable at a cooking station), Tasty radscorpion egg Remember junkies can have a permanent +180% damage buff with all addictions added up. Which addictions would work with bloodied? What perks would need to be implemented ? Overall, what would change to the bloodied build? Would it even be worth it? Doesn't junkies max out at 50 percent? What does the bloodied max at? whyte s link is an excellent guide for junkies. E. Get the 5 addictions you want and then use the perks to lock those in so you don't get any more addictions and negative effects you do not want. Any Chems that Junkies is better for damage because you get more of a buff if you max out your addictions. So with that in mind, I'd probably run alcohol, buffout, day tipper, formula P, and mentats as my 5 addictions. Works pretty well. And for IronShotty build, I wouldn't want to decrease S. So you might not have 'the best' addictions for your specific build [deleted] • They changed how addictions work in the game few patches ago. Any insight or links would he helpful, thanks! Archived post. The damage will increase by 10% for each addiction to a max of 50%, and a maximum of 5 addictions. Those weapons are out there. When I ran a junkies build I selected four chems and alcohol that would not lower the SPECIALs that supported my damage output for example. I'm a full health Vanguard build at the moment but wondering if I can expand on my damage output with adding in Junkies weapons. Sep 22, 2020 · So get addicted to five things with low withdrawal symptoms and boom, +50% damage. Almost oneshotted a legendary alpha deathclaw with it. Jun 29, 2025 · There have been so many changes since then, especially with perk cards and builds. Any insight would be greatly appreciated. Totally viable, Junkie is my favorite build personally. If it is more worth it what Addictions should I get? Mutations ? Anything else ? Also curious of what armor is the best to use for junkies? So my suggestion since any further arm pen is pointless is to go junkies for maximum dmg buff as a full hp melee vanguard build. Have fun embracing your new life as a psycho addict. If you have the addiction debuff for 5 things, you have a 50%+ damage. I went medx, psycho, booze, calmex and mentats. This is a full health Junkies Build that will The Junkie for Fallout 4! The best way to enjoy playing a chem high damage build in Fallout 4!VIDEO SECTIONS:Backstory: 1:45Roleplaying/Factions: 5:05Startin I wanna have high perception and agility, appart from that I dont wanna lose more than 1 or 2 endurance alcohol because then you can suppress both a drug addiction and the alcohol addiction + pairs well with party boy/girl (if you want to equip it) psycho because you'll be taking it anyway mentats to boost INT during double exp or good exp farming events. with full OE PA SET and Junkies heavys . I am a junkies heavy build but I need help from other pro junkies builds, what are the best additions for me? May 23, 2024 · This build is a work in progress Junkie Addiction Types: Alcohol, Daddy-O, Daytripper, Fury, and Mentats Addictions Junkies Prime Minigun w/Gunner Sight (heavier damage): Junkies Explosive Bullets +15 VCC Instigating Multi-Shot Slow-Burning Fast-Tank Cremator (crowd control): Instigating 50% limb Breaks 50% slower Auto | Aligned-Long I dont know, i changed my junkies build to aristocrats,its easier to keep 29000caps on me than controlling addictions. Today we take a look at the Junkies Commando build in Fallout 76 and give you a rundown on everything you need to know! Which addictions to use - Legendary A Jan 5, 2020 · The maximum value of Junkies buff is 50%, and it receives 10% per active withdrawal symptoms, so you need to pick up at least five substance dependencies that you don't intend to satisfy to play this build. Glow Sight can be change with Ricochet for a more tank oriented build. My beloved tank with pretty high dmg. S. Also, are there any perk cards I absolutely MUST have to make the Junkie's build preform optimally? I can craft all meds/drugs/alcohols available to craft if that helps. -1 to str or cha or int or whatever. What are the downsides to addictions? Are some addiction better to have than others? If so, which? Do I need to bring in any perk cards? Do addictions just stat until I take addictol? What sort of percentage increase in damage output The Junkie's legendary effect uses each addiction to increase the weapon's damage by 10% per addiction, up to a maximum of 50% for 5 addictions. Jun 12, 2024 · Chems can boost your build in Fallout 76, but watch out for addiction and plan your risk/reward strategy carefully. I am thinking about Junkie build for my shotgun build character. You can configure your armor set by choosing mods and legendary effects. But you will die a lot as bloodied. The trick to this being a great build Plan your Fallout 76 character build. The starting assumption is that you’ve got - addiction withdrawal from all 13 substances, and you have the stat penalty under control. Jun 29, 2020 · Hey everyone, welcome to your slightly more in depth intro to the Junkies build that goes a little beyond the typical "Get addictions and shoot/hit - Guides, Gameplays, Videos and more other about this game. Very cheap grolls as well! Had to change all of my gear and build When did that happen? Last I checked it still was 50% Uhh really? With how many addictions What hurt junkies was the change in how they calculated damage, went from the clear 2nd best to ok at best, I detoxed all mine and just run AA, TSE or Quad railways now. If you need to find chems go to the chemists in the white spring resort or go to train stations Hey so, and hopefully I don't get down voted for shit for this, but I've had alot of success using a life saving revenant junkies build, and often times the effects allow it to rival my bloody builds in terms of damage and usefulness, while giving a slew of other benefits (tons of damage, way more survivability, AP Regen, healing for teammates Plan your Fallout 76 character build. This thread is archived New comments cannot be posted and Plan your Fallout 76 character build. In short, all you need for a junkies build is a junkies weapon and addictions. Addictions suppressed by using the related consumable do not count towards the bonus. L. Hi all! So, I tried out the junkies build, for my PA heavy gunner and I am not sure I got the best addictions (with the less negative effects). The chem of choice to use is Psychobuff (+25% melee damage and +3 Strength, which is an addition +15% melee damage for a +40% total on top of +80 hp from the hp and Endurance bonuses). From what I’ve learned from Rifle Gaming the best addictions to have are Mentats, Daddy-O, Daytripper, Formula P, and Alcohol. I run psycho, buffout, med-ex, mentats, alcohol addictions. Any tips on how to manage a junkie build and perk cards which are vital? Thanks! I am a rifleman build and happy with it. Build helps. T. Try the beta version and continue working on your current build. When I did a junkies build, I carefully picked my addictions around what negatives they introduced so as to not be detrimental. Each drug has it's own penalties for being addicted. I dont need perk recommendations, just armor and drugs addictions Archived post. personally I like vampirie build I am currently using for less inventory micromanagement and overall lazier playstyle but I do miss being able to just melt sb and queens. Which is easily overshadowed if you rock unyielding. Your #1 source for Fallout 76 Addictions and how junkie build isn't really doable Why do we lose addictions upon death? Is every death itself a trip through rehab? My fallout characters have always been junkies. - a In this video we take an in depth look into the Junkies Heavy Gunner Build in Fallout 76 and give you a breakdown of everything you need to know!!**PLEASE NO Apr 3, 2025 · I’m curious about how addiction works in Fallout 76. However, I've never used junkies weapons before. But if managing addictions and chems bugs you, you will not like it. I would like to make a build around the new Shattered Ground handmade. Then no added addiction. My first suggestion would be to look up all the chem addictions you can get and their withdrawal effects; pick 5 of them that won't hurt your most important SPECIAL stats, and grind for those until you have at least 7 of each chem. The downsides with the correct addictions are minuscule (Alcohol, Daytripper, Psycho, Med-X, Mentats), you get the same bonus damage without needing to constantly juggle I use junkies rifleman build and have Alcohol, med-x, daddy-o, day tripper, and mentas. Aug 13, 2025 · Hey everyone, I’ve decided to go with Junkie Builds in the game, and I’m curious about the best methods to get my hands on Chems. get alcohol addiction (can take a lot of booze) because that way you can suppress the negative effects of two addictions (you can only suppress one chem related addiction at a time but alcohol isn't a chem). P. Here is my guide on what addictions you will want to minimize the negative impact and howmore The “under the influence” picture activates on the pip-boy when you drink Sommerset’s Special Blend Tea. Here is a link to the wiki that includes the effects of some of the addictions. Not all addictions are good for your builds. Here’s a link to his Junkies Build https://youtu. " We all die constantly in 76. Hey everyone, welcome to your slightly more in depth intro to the Junkies build that goes a little beyond the typical "Get addictions and shoot/hit things". You can select which addictions you want so you can avoid negatively affecting your build. Just got a junkies weapon and I have no idea about which addictions will hinder me the most. Today's video will show you how to create a similar Junkie Build and witness the strengths of The "no-real-consequence" combination of addictions is alcohol (yes, alcohol addiction counts towards junkies), Day Tripper, Daddy-O, Mentats, and Med-X. Derived stats Carry Weight 250 AP 130 HP 320 XP +18% Resistances 0 0 What are the 'best' addictions for junkies builds? This thread is archived New comments cannot be posted and votes cannot be cast Here is a great breakdown of all addiction effects. I. Could some explain in layman's terms how drugs work in this game. Mentats, booze, med-X, daytripper, and Daddy-0 are the go to ones it seems. Search around and you can find out which does You get yourself addicted to Chems (different Chems have different negative effects eg. Mar 13, 2020 · 9AUG2020 - UPDATED TO REFLECT CURRENT BUILD ADDICTIONS: Alcohol, Mentats, Med-X, Daddy-O, Day Tripper This is my first shot at a full-fledged Heavy Gunning Power Armor tank. Things that effect luck, int and chr are fine. Psychobuff offers universal combat boost I was a junkies build for the longest time. The other 3 I tend to minimize losses of strength and such. Yab’s Junkie Guide A lot of it can be personal preference, but as said previously avoid strength addictions and go for stuff like charisma or perception. Looking for a bit of info though. AngryTurtle did an excellent Junkies guide to chems on YouTube. I’ve only ever run bloodied/unyielding. Mar 12, 2025 · Can a Junkies Mule become a Ghoul and retain addictions or face new limits after transformation? Junkie Build suggestions I’m around level 105 and from now until I get my junkie build ready I’ve been running heavy armour and a Gatling gun for ammo conservation and I’m just wondering: Best junkie weapon for full auto rifle build? Best addictions and armor legendary effects? Hello what are the best 5 meds and drugs to get addicted to that dont knock your stats too much with side effects when building a junkie build ?… Jan 2, 2020 · This build is meant to be played stealthy, you could also change Commando perks to Riflemen if you want/need to. I have found Chemist/Super Duper/Green Thumb to be the best source. I got a Junkies exploding pump shotgun and was wonder how i should go about the addictions to boost the damage even further. Optimized Sep 27, 2021 · #Fallout76Fallout 76 Junkies Build - Full Health Guide by VXR. Your best bet is probably getting addicted to stuff that impacts chr, end and int like alcohol, formula p, day tripper, med x and mentats. Hi all Decided to go for a full health, junkie commando build. A. Have 5 addictions for max damage. My two junkies are addicted to mentats, psycho, alcohol, Daddy-O, and Med-X. You can configure your power armor set by choosing mods and legendary effects. Apr 9, 2023 · It will not cure existing addictions. I use a Junkie Handmade as well as a Junkies Deathclaw Gauntlet and they work really well. A. sadly check google for addiction effects. With the 2x xp weekend coming up I want to level them up and play a junkies build. nwptu dhgi wvec ahnj xkcbaja zjs uqrrr pxhd ycwynnw gkeawhgf